﻿using UnityEngine;

[CreateAssetMenu(fileName = "Items Database", menuName = "Content/Items/Items Database")]
public class ItemsDatabase : ScriptableObject
{
    [SerializeField] Item[] items;
    public Item[] Items => items;

    public void Inititalise()
    {
        for(int i = 0; i < items.Length; i++)
        {
            items[i].Initialise();
        }
    }
}
